The Dimensional World Of Virtual Production

What is “virtual production”? This blog tackles the hottest production term of the day to clearly define virtual production and give you a greater understanding of the impact it is having on production industries. Learn about some of the most popular forms of virtual production, important case studies of its success, and consider if IKIN will eventually step into the world of virtual production at any point in the future.

By |2024-09-24T14:06:25-07:00March 8, 2022|Blog, Holograms, Industry|0 Comments

3D Visualization

IKIN’s 3D visualization technology can map spaces and items alike, offering a wide reach of potential applications. This includes converting healthcare scans into more realized 3D visualizations and mapping spaces, objects, even strategies for the military, education, and training. The applications and use cases for IKIN’s 3D visualization mapping are seemingly endless.

By |2024-09-24T14:07:24-07:00January 11, 2022|Blog, Holograms, Industry|0 Comments

Unity vs. Unreal Engine

Unity is a leading gaming engine used in the development of mobile, console, desktop, and virtual reality games, and it’s major competitor is Epic’s Unreal Engine, which is similarly cross-cross platform and 3D in its gaming design approach. The competition between these two companies continues in the wake of Unity’s significant acquisition of Weta Digital which opens new opportunities for Unity, particularly in film and television and further expansions into XR.

By |2024-09-24T14:07:29-07:00December 14, 2021|Blog, Industry|0 Comments

Unity Purchases Peter Jackson’s Weta Digital

Unity, an industry standard cross-platform game engine company, has purchased Peter Jackson’s revolutionary visual effects company Weta Digital, opening doors for instant upgrades of the company’s software and engineering pool, and pushing Unity’s reach into new areas of digital development. This also has exciting implications for IKIN, whose holographic technology is built on Unity’s engineering interface.

By |2024-09-24T14:07:32-07:00November 30, 2021|Blog, Industry|0 Comments
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