Interactive Holograms Are Reshaping Our World
Interactive holograms are promising to reshape our world in ways rarely conceived and never before achieved. Holograms, in general, have been enjoying the spotlight in technology and business circles as of late, but it is the allure of interactive holograms that holds the most appeal for those looking to the future of holography and its many applications. As technology, like artificial intelligence and 5G, usher in a new wave of technological advancements, holograms are making up significant ground toward sweeping real-world applications–we’re talking much further beyond the initial concepts of video games and other forms of entertainment. In this quickly evolving field, even the term “hologram” is subject to change. It is being shaped by the very technology pushing it forward, by the companies embracing these breakthroughs, and by the consumers’ understanding of what holograms are and potentially what they could be in the years to come.
What’s In A Name?: “Interactive Holograms” Open to Interpretation
MIT’S inFORM: PHYSICAL HOLOGRAMS
This shaping ambiguity has birthed some creative interpretations of hologram technology. Take, for example, MIT’s developing project inFORM. While not a hologram in the technical sense, researchers at MIT applied an unorthodox take on the hologram concept with their tangible dynamic shape display inFORM. inFORM renders 3D shapes of people and objects using a system of 900 motor-driven columns arranged on a tight, two-dimensional grid. The columns rise up, out of the grid to replicate real-world references in the three-dimensional space above the board, allowing a user to physically reach across the world. This system is capable of sculpting tangible shapes in real-time–an innovative concept that has undeniable practical applications but falls short of the classic definition of a hologram. Still, the ways in which the term is currently being pushed into new and interesting directions just broadens the scope of possibility for hologram technology and its potential uses.
FUTUROTEC’S HOLOGRAM TABLE
While MIT is striving to embrace real-world objects using tangible technology, others are attempting to bring a similar degree of interactivity to digital spaces. Futurotec Solutions, based out of Ahmedabad, India, has sought to engage three-dimensional digital space by bridging it with real-world space via a 3D hologram table. The result is what they are claiming to be the world’s first multi-user, multi-color, interactive, and IoT-integrated hologram table. The AR experience allows users to engage with interactive holograms using a holographic control wand and assisted by 3D crystal lens glasses that track the wearer’s perspective, maintaining a subjective POV for each user. With a projection area of 1.2 meters square and holographic items that can project 70 centimeters high and 1 meter deep, this hologram table is currently being pitched to the real estate sector but is eyeing further applications.
IKIN’S INTERACTIVE HOLOGRAMS
IKIN, a business solutions company looking to apply its hologram technology to address needs across various industries, specializes in interactive volumetric holograms. The platform leading their charge is the RYZ holographic display that works as a supplement to existing mobile devices. The small, glass display adjoins current smartphones serving as a second screen to project and engage with 3D holograms. A defining element of this platform is its SDK, which allows developers to build original interactive holographic content as well as to adapt 2D content into 3D holograms. Equipped with the company’s AI and optimized for 5G, the RYZ SDK puts volumetric interactive holograms in the hands of businesses, developers, and users. Unlike many holographic platforms currently being developed, RYZ and other IKIN hologram displays operate without the need for goggles or glasses and, instead, rely on an in-house face tracking system to orient the user’s perspective and maintain realistic dimensionality.
While the definition of hologram continues to shift and grow, the need for hologram technology to be interactive solidifies. Holographic buildings, medical imaging, product designs, etc. are all undeniably enhanced when technology allows the user to visualize in three dimensions. However, without that key element of interactivity, the promise of truly engaging and redefining holograms falls short. Interactive holograms are not just a path forward they are THE path forward for incorporating holograms holistically into our lives now and in the future.
Interactive Holograms Are Reshaping Our World
Interactive holograms are promising to reshape our world in ways rarely conceived and never before achieved. Holograms, in general, have been enjoying the spotlight in technology and business circles as of late, but it is the allure of interactive holograms that holds the most appeal for those looking to the future of holography and its many applications. As technology, like artificial intelligence and 5G, usher in a new wave of technological advancements, holograms are making up significant ground toward sweeping real-world applications–we’re talking much further beyond the initial concepts of video games and other forms of entertainment. In this quickly evolving field, even the term “hologram” is subject to change. It is being shaped by the very technology pushing it forward, by the companies embracing these breakthroughs, and by the consumers’ understanding of what holograms are and potentially what they could be in the years to come.
What’s In A Name?: “Interactive Holograms” Open to Interpretation
MIT’S inFORM: PHYSICAL HOLOGRAMS
This shaping ambiguity has birthed some creative interpretations of hologram technology. Take, for example, MIT’s developing project inFORM. While not a hologram in the technical sense, researchers at MIT applied an unorthodox take on the hologram concept with their tangible dynamic shape display inFORM. inFORM renders 3D shapes of people and objects using a system of 900 motor-driven columns arranged on a tight, two-dimensional grid. The columns rise up, out of the grid to replicate real-world references in the three-dimensional space above the board, allowing a user to physically reach across the world. This system is capable of sculpting tangible shapes in real-time–an innovative concept that has undeniable practical applications but falls short of the classic definition of a hologram. Still, the ways in which the term is currently being pushed into new and interesting directions just broadens the scope of possibility for hologram technology and its potential uses.
FUTUROTEC’S HOLOGRAM TABLE
While MIT is striving to embrace real-world objects using tangible technology, others are attempting to bring a similar degree of interactivity to digital spaces. Futurotec Solutions, based out of Ahmedabad, India, has sought to engage three-dimensional digital space by bridging it with real-world space via a 3D hologram table. The result is what they are claiming to be the world’s first multi-user, multi-color, interactive, and IoT-integrated hologram table. The AR experience allows users to engage with interactive holograms using a holographic control wand and assisted by 3D crystal lens glasses that track the wearer’s perspective, maintaining a subjective POV for each user. With a projection area of 1.2 meters square and holographic items that can project 70 centimeters high and 1 meter deep, this hologram table is currently being pitched to the real estate sector but is eyeing further applications.
IKIN’S INTERACTIVE HOLOGRAMS
IKIN, a business solutions company looking to apply its hologram technology to address needs across various industries, specializes in interactive volumetric holograms. The platform leading their charge is the RYZ holographic display that works as a supplement to existing mobile devices. The small, glass display adjoins current smartphones serving as a second screen to project and engage with 3D holograms. A defining element of this platform is its SDK, which allows developers to build original interactive holographic content as well as to adapt 2D content into 3D holograms. Equipped with the company’s AI and optimized for 5G, the RYZ SDK puts volumetric interactive holograms in the hands of businesses, developers, and users. Unlike many holographic platforms currently being developed, RYZ and other IKIN hologram displays operate without the need for goggles or glasses and, instead, rely on an in-house face tracking system to orient the user’s perspective and maintain realistic dimensionality.
While the definition of hologram continues to shift and grow, the need for hologram technology to be interactive solidifies. Holographic buildings, medical imaging, product designs, etc. are all undeniably enhanced when technology allows the user to visualize in three dimensions. However, without that key element of interactivity, the promise of truly engaging and redefining holograms falls short. Interactive holograms are not just a path forward they are THE path forward for incorporating holograms holistically into our lives now and in the future.
